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Blue Quartz Bunny
Softwares: Maya, Arnold, Substance, Nuke
Responsible for all aspects except the bunny model from the Stanford University Computer Graphics Laboratory.
I really enjoyed the challenge of this project! It was so much fun to play with breaking apart shading attributes and then put them all back together in compositing. I think it also really taught me a lot about how shaders actually work, and all of the compositing and layering that is going on behind the scenes in a shader. I also loved getting to take my own photoset for this one! This project was created for Professor Gaynor's Technical Compositing class at SCAD Savannah.
Final Render and Breakdown
Wireframe
Reference
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