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Fall Harvest

Softwares: Maya, Substance Painter, Photoshop, Arnold

Responsible for texturing, UV unwrapping, and lighting. Models from CG Trader.

Final Render
Breakdown Video

This goal of this project was to learn about creating organic materials using a combination of painted and procedural maps from Photoshop, Substance Painter, and within Maya. This was one of my first times using Substance Painter, and I loved the process of developing each material!

Final Renders
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