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Fall Harvest

Softwares: Maya, Substance Painter, Photoshop, Arnold


Responsible for texturing, UV unwrapping, and lighting. Models from CG Trader.

P3_Skeith_V1_a.jpg
P3_Skeith_V2_a.jpg
Final Render
Breakdown Video

This goal of this project was to learn about creating organic materials using a combination of painted and procedural maps from Photoshop, Substance Painter, and within Maya. This was one of my first times using Substance Painter, and I loved the process of developing each material!

Final Renders
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