top of page
Fall Harvest
Softwares: Maya, Substance Painter, Photoshop, Arnold
Responsible for texturing, UV unwrapping, and lighting. Models from CG Trader.
Final Render
Breakdown Video
This goal of this project was to learn about creating organic materials using a combination of painted and procedural maps from Photoshop, Substance Painter, and within Maya. This was one of my first times using Substance Painter, and I loved the process of developing each material!
Final Renders
bottom of page