top of page

Grandma's Garage

Softwares: Maya, Arnold, Photoshop, Illustrator



Responsible for all aspects except textures from textures.com and cc0textures.com. HDRI by Greg Zaal on HDRIHaven. 
References from Google Images and Pinterest, Buick Roadmaster blueprints from the-blueprints.com.

Revisited Iteration (August 2021)
Still.0120.png


This summer I also went back to work on this piece from Fall 2020 to implement feedback I receieved from a portfolio review! The biggest issue was that I really needed a main source light in the scene, specifically to create a portal light effect where the garage door would be open. I also adjusted the normal map of the concrete floor to make it more realistic, and adjusted the chrome shaders. As a final touch I remodeled the outlet on the left to match the style that would more likely appear in a garage.
 

Original Iteration (Fall 2020)
Skeith_Garage_Final_Render.JPG
Revision #1 (July 2021)
Final.png


When I was brainstorming ideas for this project I knew I wanted to do a retro car, which is why I chose a 1956 Buick Roadmaster, and I wanted the environment to have a strong sense of nostalgia. I actually think garages can be pretty nostalgic in a way: it's a room filled with old things packed away that you haven't touched in ages, like little boxes of memories. Every time you go through a box you find something long forgotten. 

 

Modeled in Maya, Some textures created in Photoshop and Illustrator, Rendered in Arnold.

My favorite part of doing this project was creating an environment that tells a story. I wanted to make a place that would feel like home, like someone could walk right into the frame, pick up a book, and look out the window. This is what I have always loved about the films I grew up on: they each welcome you to a brand new world to call home.

References
bottom of page