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Softwares: Maya, Arnold, Nuke, Photoshop
Responsible for photography, lighting, look development, and compositing. Character, rig, and animation with UVs and (modified) textures from Mixamo. Look development references from Unsplash.
This is my favorite CG integration project I have done so far! I really wanted to try something bigger in scale that involved human sized characters, since most integration work I had previously done was of smaller objects. The biggest challenge for me was the track, as it is something I am not as familiar with. This project was created for Professor Gaynor's Technical Compositing class at SCAD Savannah.
Final Render and Breakdown
Look Development Reference
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