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Look Development Rig

Softwares: Maya, Arnold, Substance, Photoshop
F21_V425_P2_SkeithAmanda_Still1.jpg



Responsible for all aspects. HDRI by Andreas Mischok on HDRIHaven. Reference images from Getty Images, Unsplash, and Pexels.

For this project we created a material quilt with several base shaders to become more comfortable with look development and shading attributes within Arnold for Maya. I found look development rigs to be a great and highly effective workflow for creating consistent shaders, and look forward to continuing to use the set up in future projects!

Final Render and Breakdown
Shader Tests
Attributes
Networks
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