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![](https://static.wixstatic.com/media/87c516_5ebbb738915e4e1d9c1eadfdb5f8b908~mv2.png/v1/fill/w_134,h_134,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/87c516_5ebbb738915e4e1d9c1eadfdb5f8b908~mv2.png)
Provence
Softwares: Maya, Arnold, Substance Painter, Photoshop, Nuke
![Still.png](https://static.wixstatic.com/media/87c516_651da88e88664f778b48f899192a5fd1~mv2.png/v1/fill/w_542,h_295,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Still.png)
Responsible for all aspects except models (from Turbosquid/CG Trader) and stone textures (with adjustments) from Quixel. HDRI by Andreas Mischok on HDRIHaven. Reference images from Getty Images, Unsplash, Google, and Alamy.
I chose to set my scene in a quiet corner in present day Provence, France. When I think of Provence I think of the passage of time. I think of all the history and things these old buildings have seen, and how many lives have been lived around them since they were built. I hope one day to go see them in person!
Final Render and Breakdown
Original Pitch Video
Primary Inspiration and Reference
Original Iteration (November 2021)
![F21_V425_P4_SkeithAmanda_Still1.jpg](https://static.wixstatic.com/media/87c516_ad81415737f04b2ca023d9bb8ad0547a~mv2.jpg/v1/fill/w_113,h_64,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/F21_V425_P4_SkeithAmanda_Still1.jpg)
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