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Softwares: Maya, Arnold, Substance Painter, Photoshop, Nuke

Responsible for all aspects except models (from Turbosquid/CG Trader) and stone textures (with adjustments) from Quixel. HDRI by Andreas Mischok on HDRIHaven. Reference images from Getty Images, Unsplash, Google, and Alamy.

I chose to set my scene in a quiet corner in present day Provence, France. When I think of Provence I think of the passage of time. I think of all the history and things these old buildings have seen, and how many lives have been lived around them since they were built. I hope one day to go see them in person!

Final Render and Breakdown
Original Pitch Video
Primary Inspiration and Reference
Original Iteration (November 2021)
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